Startup Adventure Friday: Removing barriers one barrier at a time
This week, we’ll address three topics: the board gamer event learnings from last weekend, expansion of our distribution channels, and current thoughts on crowdfunding as an option for tapping into new audiences in building awareness for LUPO.
Gamification Wednesday: My Experience Point System
Students collect points from positive feedback, homework, teamwork, projects and different kinds of assignments. For example from every positive feedback from teachers that teach my students they get 100 xp points. They level up when they reach 1000 xp points. They can use the points to buy different things. For example 1000 xp points can buy you a new place to sit in the classroom or a recess indoors. If students buy stuff they will lose a certain amount of points which is the cost of the purchase.
Podcast Tuesday: “Learning is amazing, let’s treat it like this.” with Lauri Jarvilehto, CEO Lightneer
In today’s episode Gary had the honor to talk to Lauri Jarvilehto, CEO of Lightneer. Lauri is extremely passionate about learning and how to help kids, young adults or basically anyone to spark their love for learning. In his opinion games are a wonderful tool to do exactly this and give young kids the context that is so often missing in today’s classroom.
Startup Adventure Friday: Building awareness one person at a time
We feel that we have a pretty unique product, with lots of value for multiple audiences. But what we feel doesn’t matter for ramping up sales from zero to sustainability. These multiple audiences need to discover our product. And they need to see the value in it for themselves. Building awareness and simply reaching audiences to be able to communicate the value propositions is the first hurdle every startup faces after product launch.
Gamification Wednesday: “Let’s trade one gigantic french fry for one gigantic sea monster”
So last time I was about to start playing LUPO: The Space Adventure with my class of 4th graders. Yesterday we finished the game and students were really into it. Everyone working together and coming up with amazingly ridiculous solutions.
LUPO World Joins Polkuni
LUPO World has joined Polkuni, a Helsinki and Hong Kong based hands-on investment and activation company. With Polkuni we have strong partner on our side, who will help us to reach new markets in Germany, USA and Hong Kong.
Podcast Tuesday: “When a robot tries to get into university” with Dr. Miikka J. Lehtonen
For today’s episode of LUPO & Friends we visited Dr.Miikka J. Lehtonen at his super cool office. Dr. Miikka J. Lehtonen is currently a
Comic Monday: The Daily Struggles of Slow Bighead Part 2
Startup Adventure Friday: Making first 100 paying customers happy
It’s better to have 100 people [who] love you than finding a million who just sort of like you. This is the stage we are in right now. Still burning money, but we now have a product to sell, a live web site, and the first 100 paying customers. Next, we want to create 100 happy customers by learning about who they are, what they liked, what they didn’t like, what would they like more of in terms of add-on decks, complementary materials or services, etc.
Gamification Wednesday: How I used a card game to gamify my classroom
I am an elementary school teacher and I work with kids aged 8-12. The class I teach is fifth grade and the students are aged 11-12. They have some experience in the use of games in the classroom, but not that much
Podcast Tuesday: “Are you creative? No sorry, I can’t draw.” with Dr. Sara Sintonen
Welcome to the first episode of our “LUPO & Friends” podcast! With LUPO & Friends we try to invite amazing people to talk about creativity, education, technology, games and unserious and very ridiculous things.
Comic Monday: The Daily Struggles of Slow Bighead
HELP US TO SAVE LUPO WORLD FROM BARON CASHEW AT #WORLDCON75!
HELP! A very tiny, very serious and very normal evil has swept through LUPO World: Baron Cashew. Tomi and Antti, who managed to escape from the boring fist of Baron Cashew, need YOUR help during Worldcon75 to build an army of ridiculous creatures to fight Baron Cashew and his wig-robot army.
LUPO World Opens for Business
We have now opened our online store, hosted by Holvi, so you can now start making purchases of LUPO products. We included also free downloadable samples of subsets of the product, which are playable and let you get a feeling of the gameplay experience.
FINNISH EDTECH INNOVATION LUPO WORLD AWARDED THE KOKOA EDUCATIONAL QUALITY CERTIFICATE
Finnish EdTech innovation LUPO World was evaluated from the points of view of pedagogical approach and
learning engagement by Kokoa Agency for the quick trials project of Espoo city schools, where LUPO World..
LUPO SPACE ADVENTURE HACKED AT LINKO+HEUREKA HACKATHON!
The ridiculous, crazy and fun card game LUPO: The Space Adventure has been hacked at the LINKO + Heureka Hackathon. The LINKO + Heureka Hackathon invited everyone with an interest in and passion for education, to solve wicked problems within 48 hours. LUPO World challenged participants to hack…
FINNISH EDTECH INNOVATION LUPO SPACE ADVENTURE SUCCESSFULLY PILOTED IN NORTHERN IRELAND + PROMO VIDEO RELEASED
Finnish EdTech innovation LUPO: The Space Adventure has been successfully piloted in cooperation with MakeMatic (www.makematic.com) in three schools across Northern Ireland.
FINNISH EDTECH INNOVATION LUPO WORLD IN COOPERATION WITH MEHACKIT SELECTED FOR ESPOO QUICK TRIALS!
Finnish EdTech innovation LUPO World and creative technology company Mehackit (mehackit.org) have been selected for the Espoo Quick Trials!
FINNISH EDTECH INNOVATION LUPO WORLD HAS BEEN SELECTED FOR THE XEDU ACCELERATOR PROGRAM!
Finnish creative and ridiculous EdTech startup, LUPO World™, has been selected from among over 110 applicants for the xEdu Spring 2017 program! LUPO World envisages empowering teachers as heroes of their classroom with hands-on, easy to use and creative tools to transform their classroom into a playground of 21st century learning and teaching.