LUPO EDU – LUPO WORLD

LUPO EDU

LUPO: The Space Adventure + Education = <3

We are passionate about education and the people we are designing for; teachers and students. With our user centered approach to design, we have co-created LUPO: The Space Adventure with teachers from the very first prototype. We have been testing LUPO: The Space Adventure with more than 100+ teachers and 500+ students across Finland and the United Kingdom. The response was overwhelmingly positive and 97% of teachers would recommend LUPO to their colleagues.

We have been also awarded with the Kokoa Education Standard (read more).

The LUPO EDU Space Station Concept

LUPO: The Space Adventure is a dynamic new resource for teachers who believe in the power of creative thinking. Start your journey today and encourage your pupils to solve problems, work as a team and relate to one another in new and exciting ways. We have designed a flexible system that adapts to your needs and allows you to modify it as you wish.

So, choose one or more modules from our library below, combine it with LUPO: The Space Adventure and have fun!

Idea for a cool LUPO Module?
Then contact us, using the
We will get back to you swiftly!



LUPO Modules


Literature: Fan Fiction

(available in Finnish soon!)

The focus of the Literature: Fan Fiction module is creative writing with different kind of writing assignments connected to LUPO: The Space Adventure. You can use this module during or after the game session. There is a short introduction to each assignment, telling you how and when to use it. Remember, there is no right or wrong answer in the creative writing process. Age: 9-12 years old

Download "Student View" to have each task printed or for using it on a projector.

Science & Nature: Apply Your Knowledge!

(available in Finnish soon!)

The focus of the Science & Nature: Apply Your Knowledge! module is nature and science. Assignments are fun and open ended, but they also require some elementary knowledge about science and nature. Don't forget, let your students be ridiculous! Age: 9-12 years old

Download "Student View" to have each task printed or for using it on a projector.

Entrepreneurship: Business Time!

(available in Finnish soon!)

The focus of the Entrepreneurship: Business Time! module lies on jobs and the different skills that you need for a certain job. It also teaches you how to run a simple business. There is a short introduction to every assignment telling you what to do. This package is best used after the game. Age: 9-12 years old

Download "Student View" to have each task printed or for using it on a projector.

Geography: Wanderlust!

(available in Finnish soon!)

The focus of the Geography: Wanterlust module travelling and geography. Students get to tackle assignments ranging from forming a cultural identity to organising and intergalactic travel fair. Age: 9-12 years old

Download "Student View" (available soon!)



Trainings

We offer hands-on and fun trainings on how to gamify your classroom, how to gamify your evaluation and how to gamify and implement digital tools. Click on the above brochures to get a glimpse of each training. If you think you and your colleagues could benefit from such trainings, then contact us for arranging a tailored training session!